D&D writing, summoned to life
Try the Engine right now — pick a character, drop them into a scene, and listen. Then commission one that's truly yours, delivered from 24 hours.
Choose who speaks, and the moment they speak into.
1 — Who speaksThe honest part
I'll be upfront: AI gets the first draft down fast. That's the tool. The part you're paying for is what happens next — the judgment about which hooks land at a real table, what to cut, and what still works at 9pm after several coffees and a sleepy party.
Tools I built for this exact purpose put words on the page in minutes, not days.
I build the wound at the character's core, cut what doesn't serve the story, and structure it so your GM can actually run it.
Every section is judged against one question: will this make a real session better?
Read the real thing
This is a genuine excerpt — not a mock-up. It's what a Deluxe backstory reads like.
Wood Elf Rogue · Phantom
Elara was twelve years old the first time she watched a person die for something they knew. The man's name was Corin — a dockworker turned reluctant informant who had passed the wrong piece of information to the wrong buyer — and he died in an alley two streets from her mother's stall with his mouth still open from whatever he had been about to say.
She did not run. That was the thing she would remember, later: that she did not run. She stood very still and she watched, and she understood, with the particular clarity that only children and animals can access, that the world divided cleanly into those who kept secrets and those who were killed by them.
"Everyone in this city is protecting someone else's secret and calling it their own. Most of them don't know the difference."
Want the full document? Download the complete backstory or the full campaign kit (.docx — opens in Google Docs or Word).
What the Engine makes
The person before the party
A narrative history built around a single wound — the thing that still catches up to them at the table.
Everything to run from chapter one
A complete adventure — villain, arcs, factions, locations and encounters — structured for the table.
For a character already in play
Short player-facing pieces — an introduction, a pivotal moment, a session recap, or a retirement epilogue.
Commission a story
Prices in AUD. Every package is delivered as a formatted Google Doc, ready for the table.
A tight, table-ready origin with a single strong wound.
The complete six-section treatment most players choose.
Deepest version — every thread woven for long play.
A self-contained arc to run in a few sessions.
A full mid-length campaign with room to breathe.
An epic built to your world, chapter by chapter.
A striking first entrance for a character in play.
A pivotal scene, written in their voice.
Session recaps and retirement epilogues.
After payment you’ll fill a 5-minute brief — your commission starts then. Not right for your table? Full refund, no questions.
Playing as a group? Party Backstory (4 characters) $120 · Party Bundle $175.
Free to use
The same engine behind commissions — try it whether or not you ever order.
Hear your own character react to any scene — a rehearsal room for their voice, all campaign long.
Open the voice coach →See your whole campaign before you play it. Structure the arc, track tension chapter by chapter, export a prep sheet.
Open the arc planner →Before you ask
A raw prompt gives you a villain and a list of locations — useful, but generic. The honest difference: I use AI to get a first draft down fast, then eight years of GMing decides what actually stays. The tool gets words on the page; the judgment about what works is the part you're paying for.
Yes — as a drafting tool, and I want to be upfront about it. The real work is mine: building the wound at the character's core, cutting what doesn't serve the story, and shaping every section with experience at real tables. You're commissioning judgment, not generation.
Primarily D&D 5e and 5.5e, but the narrative elements work equally well for Pathfinder 2e, Draw Steel, and most other TTRPGs. Just mention your system in the brief.
If I genuinely cannot produce something that works for your table, I offer a full refund. Full and Deluxe packages include a revision round; Bespoke campaigns have unlimited revisions for two weeks.
Yes — and homebrew is where the work gets most interesting. The intake form has a full worldbuilding section. The more lore you share, the more precisely I can weave your character into your world.
Commission a character or a campaign today, or take a tip and a hook with you for free.
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